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PLATFORM ADVENTURE
Ax Battler (GG, 1991)
Subgenre: Zelda II-like w/ random encounters and no leveling system (separate overworld, towns and dungeons)
Perspective: TD view (overworld, towns)/SV hybrid (encounters, dungeons)
Password save (average length)
No maps
Two gained skills used for traversal (high jump and tackle)
Linear structure?
No fast travel besides a shortcut warp at the pyramid
Influenced by: Zelda II, Golden Axe, possibly Gargoyle's Quest, Rastan, Sword of Vermillion
Influenced:
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