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Ax Battler (GG, 1991)

Ax Battler (GG, 1991)

Subgenre: Zelda II-like w/ random encounters and no leveling system (separate overworld, towns and dungeons)
Perspective: TD view (overworld, towns)/SV hybrid (encounters, dungeons)

  • Password save (average length)

  • ​No maps

  • Two gained skills used for traversal (high jump and tackle)

  • Linear structure?

  • No fast travel besides a shortcut warp at the pyramid


Playthrough - Video Review



Influenced by: Zelda II, Golden Axe, possibly Gargoyle's Quest, Rastan, Sword of Vermillion


Influenced: 

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