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​Wonder Boy in Monster World/Monster World III/Dynastic Hero (MD, 1991/SMS/PCE CD, 1993)

​Wonder Boy in Monster World/Monster World III/Dynastic Hero (MD, 1991/SMS/PCE CD, 1993)

Subgenre: ARPG-ish (towns, shops)/Zelda-like Platform Adventure


Movement Mechanics: Underwater swimming


Other: Overworld and dungeons split, Music element (play note sequences using an ocarina to open some doors, don't need to pay attention to note length or rhythm)

  • Mostly linear structure (you can only skip the oasis boots) but more maze-like dungeons than in the prequel

  • Save feature (at inns)

  • No area maps

  • Can teleport to the last inn you saved at

  • Fewer movement/exploration abilities (trident for underwater swimming, boots for faster swimming/faster ladder climbing/better grip on ice/traversing the desert (only the last pair is required), pygmy transformation to go into small spaces)

  • Two quick item slots (spells and ocarina)


Playthrough - Video Retrospective - Mini Review (MD)



Influenced by: Probably Zelda II, possibly Faxanadu, Strider (ARC), Whomp 'Em


Influenced: Super Adventure Island II, Adventure Island IV, Aggelos, probably Popful Mail (MCD & SNES), possibly Quackshot, Wizards & Warriors III

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