PLATFORM ADVENTURE
Wonder Boy in Monster World/Monster World III/Dynastic Hero (MD, 1991/SMS/PCE CD, 1993)
Subgenre: ARPG-ish (towns, shops)/Zelda-like Platform Adventure
Movement Mechanics: Underwater swimming
Other: Overworld and dungeons split, Music element (play note sequences using an ocarina to open some doors, don't need to pay attention to note length or rhythm)
Mostly linear structure (you can only skip the oasis boots) but more maze-like dungeons than in the prequel
Save feature (at inns)
No area maps
Can teleport to the last inn you saved at
Fewer movement/exploration abilities (trident for underwater swimming, boots for faster swimming/faster ladder climbing/better grip on ice/traversing the desert (only the last pair is required), pygmy transformation to go into small spaces)
Two quick item slots (spells and ocarina)
Playthrough - Video Retrospective - Mini Review (MD)
Influenced by: Probably Zelda II, possibly Faxanadu, Strider (ARC), Whomp 'Em
Influenced: Super Adventure Island II, Adventure Island IV, Aggelos, probably Popful Mail (MCD & SNES), possibly Quackshot, Wizards & Warriors III