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The Adventures of Rad Gravity (NES, 1990)

The Adventures of Rad Gravity (NES, 1990)

Movement Mechanics: Limited flight via the Energy Disk (can't move upwards though and it drains life+can't attack while using it and can only activate it while standing on the ground), Reverse gravity areas


Other: Hub map (galaxy map divided into several solar systems, can exit a level from anywhere using your communicator item), Item and weapon inventory, Less bugs in the PAL ver.?

  • No area/level maps

  • Password save (fairly long, given after dying), No checkpoints or save points within levels, Unlimited lives

  • Partially non-linear structure (linear first two levels on the first planet and getting your computer back - after that you unlock 3 other planets however there's no point in going to Volcania as you'll just get stuck halfway through (also can't beat Vernia (unlocked after Turvia) until after Sauria unless you find the well hidden upgraded crystal bombs there as you can't kill the boss there without crystal bombs), can go to Odar or Volcania and then Utopia or Volcania if you went with the former after getting the teleporter beacon though Volcania is tougher - after these there's just Telos to go to; some backtracking within levels with gained abilities to progress in them)

  • Some interesting tools (teleporter beacon tool - Exile (1988), limited flight with the energy disk)

  • Upgradeable lifebar and armor as well as weapons (the upgraded sword also reaches longer)

  • Some fetch quests

  • Some decent-good puzzles (Sauria besides getting the life upgrade there, getting underground on Odar with the teleporter beacon and the block sliding puzzles there, getting into robot city through stealth and using the beacon, have to use the crater pillar's fire outbursts on the boss in Volcania), Puzzle-style bosses

  • Some breakable walls but they're completely obvious - there's also a couple of false walls found by trial & error

  • No in-game descriptions of new gear that you pick up

  • Can grab and throw certain items (SMB2) as well as shoot them to nudge them to the left or right

  • Large teleporter maze on one planet

  • Some scripted events of sorts (computer theft, ship damage from asteroid belt; these play like additional levels in-between the others)

  • Some enemies can hit each other (used to progress in Utopia though it's a bit tedious)

  • Very minor sequence breaking - can use the disk to skip a minor part on Telos and can use the communicator to reduce some backtracking (more with out of bounds glitches)


Playthrough - Video Review - Mini Review



Influenced by: Probably Strider (NES & ARC) or Bionic Commando (NES), possibly Metroid, Battle of Olympus, Dan Dare, SMB3


Influenced: Possibly Quackshot, Ghoul School, Star Wars (NES)

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