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Super Mario World (SNES)

Super Mario World (SNES)

Semi-Platform Adventure w/ hub map (mostly linear, gained abilities aren't permanent nor needed to progress, no item inventory unlike in SMB3)

Some alternate exits
The world is interconnected via the star road (a separate hub map) but it can't be used to skip ahead in the regular game
Some maze levels
Single item inventory
Save feature
No level maps


Influenced by: Devil World (Yoshi), probably Superman (the cape)


Influenced: SML3: Wario Land, Ganbare Goemon 2 (SNES), James Pond 3, DKC 1-3, Flink, DoReMi Fantasy (Milon 2), Blue's Journey, Land of Illusion, Rolo to the Rescue, Joe & Mac 2, possibly Skyblazer, CV: Rondo of Blood, The Addams Family (16-bit), Chuck Rock 2

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