PLATFORM ADVENTURE
Gargoyle's Quest (GB, 1990)
Subgenre: Similar to Zelda II (separate overworld w/ random and set encounters, towns w/ shops, no exp point leveling)
Perspective: TD view overworld and town exploration, Side view encounters and area/level exploration
Movement Mechanics: Stamina-based flight, Wall clinging
Mostly linear structure and straightforward side view areas (a few alternate paths and detours for items here and there)
Password save (short)
No maps
Lives system (can buy and find more, mid-level checkpoints)
No fast travel
Life bar upgrades (the first is given to you by an NPC right before going into a hostile area while the next two are given after being challenged to a fight by NPCs easily found in towns - don't need to explore the side view areas for them)
Some one hit death hazards
Playthrough - Video Review/Retrospective - Mini Review
Influenced by: Ghosts 'n Goblins, Zelda II, probably Blaster Master, Xanadu, Getsu Fuuma Den, possibly Ganbare Goemon, Bionic Commando, Strider (NES), Golvellius, Little Ninja Brothers, Sword of Vermilion, Wonder Boy in Monster Land
Influenced: Possibly The Lone Ranger, Rent-a-Hero, Legend of Xanadu 1-2, Dragon View/Super Drakkhen, Tales of Phantasia, Holy Umbrella: Dondera's Wild!