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Corporation (AMI/ST, 1990/PC, 1991/MD, 1992)

Corporation (AMI/ST, 1990/PC, 1991/MD, 1992)

Subgenre: FPS w/ RPG/Adventure elements, 3D-ish (sprite objects)


Movement Mechanics: P&C aiming with a crosshair, Jumping and running+crouching+strafing


Other: Buy equipment before starting, Basic stealth and hacking as well as trapping, Not much platforming

6 different playable chars (2 men, 2 women, 2 androids; only humans can use psionics)
Linear structure
Some equipment and psionics for exploration/traversal (bombs can destroy walls, flight via a jet pack and levitation power, gas mask and face mask for gas protection, three vision types (infrared, image intensified, thermal) for detecting things, clairvoyance=move as a spirit for scouting ahead)
Mini-map via a laptop and partial 3D maps via the holograms, Compass
Save feature
Healing psionic power/spell
Can get captured and placed in a cell from which you then have to escape if you're knocked out or black out from exhaustion
Weight mechanic
Can take damage to 10 different body parts
No fast travel?


Playthrough (AMI) - Video Review (MD)



Influenced by: Probably Midwinter, possibly Driller, Dark Side, Total Eclipse, Metroid, The Colony, Sleeping Gods Lie, MechWarrior, Star Cruiser


Influenced: Possibly System Shock, Wolfenstein 3D, Space Hulk

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