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TMNT/Teenage Mutant Ninja Turtles (NES, 1989)

TMNT/Teenage Mutant Ninja Turtles (NES, 1989)

Subgenre: Action Platformer w/ AA elements

Kinda similar to Zelda II in structure (the overworld is played in a TD view and has real-time combat in it, the game's structure is linear but most of its hub areas allow for non-linear gameplay, can't backtrack to a previous hub area)

Basic overworld maps
No save or password save, limited continues
Non-persistent power ups in sub areas means you can grind for pizza and sub weapons
One tool gate and its use is pretty straightforward (rope item used like a key to cross some pits)

Playthrough - Video Review - Mini Review



Influenced by: Probably Wai Wai World, possibly Zelda II, Golvellius, Magic of Scheherazade, Castlevania series


Influenced: Possibly Castlevania III, DuckTales

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