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Prison (AMI/ST, 1989) - WIP

Prison (AMI/ST, 1989) - WIP

Subgenre: Action Platformer/Adventure Hybrid similar to Spellbound, Collectathon element (escape craft parts)


Other: Not much platforming, Layered world (background and foreground paths/doors), Some trader NPCs

-Item inventory and basic inventory puzzles
-Some tool gating (bombs, place a platform at a gap to be able to jump it, weight on a platform to open a door; the rest are used like keys)
-Enemies can move between rooms
-Can threaten NPCs
-A couple of fetch quests
-Enemies also trigger mines
-Some teleporters (some are one-way only?)
-No map system?
-Save feature?


Playthrough

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