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Lutter (FDS, 1989)? - WIP

Lutter (FDS, 1989)? - WIP

Subgenre: Puzzle Platformer (Lode Runner-like)/ARPG Hybrid (exp point leveling, NPC encounters)


Other: Automated combat (run into enemies, means bosses are just a level/gear check)

Save anywhere+same screen checkpoints

Item inventory

Place ladders and blocks to reach new areas or sometimes to defend yourself from attacks

No permanent tools or abilities gained?

Respawning enemies

Disappearing and re-appearing blocks (more like Mega Man than Metroid)

HP regen while standing still

No in-game maps

Warp doors (some are one-way and might send you completely out of the way)

Frequently respawning enemies


Influenced by: Lode Runner, Xanadu, probably The Castle, possibly King's Valley II, Eggerland 2, Hydlide, Maze of Galious, Legacy of the Wizard


Influenced: Possibly La-Mulana

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