PLATFORM ADVENTURE
Lutter (FDS, 1989)? - WIP
Subgenre: Puzzle Platformer (Lode Runner-like)/ARPG Hybrid (exp point leveling, NPC encounters)
Other: Automated combat (run into enemies, means bosses are just a level/gear check)
Save anywhere+same screen checkpoints
Item inventory
Place ladders and blocks to reach new areas or sometimes to defend yourself from attacks
No permanent tools or abilities gained?
Respawning enemies
Disappearing and re-appearing blocks (more like Mega Man than Metroid)
HP regen while standing still
No in-game maps
Warp doors (some are one-way and might send you completely out of the way)
Frequently respawning enemies
Influenced by: Lode Runner, Xanadu, probably The Castle, possibly King's Valley II, Eggerland 2, Hydlide, Maze of Galious, Legacy of the Wizard
Influenced: Possibly La-Mulana