top of page
< Back

Exile (Electron, 1988/AMI/ST/C64, 1991)(Superior Software/Audiogenic version) - WIP

Exile (Electron, 1988/AMI/ST/C64, 1991)(Superior Software/Audiogenic version) - WIP

Subgenre: Physics-based Puzzle Platformer Hybrid


Movement Mechanics: Thrust-based flight (no traditional jumping?)

Save Feature (multiple nameable slots, anywhere?)
No map feature?
Life-preserving teleport system (when very near death your avatar is automatically teleported to a location that you've previously designated)
Advanced physics (gravity, inertia, mass, explosions, shockwaves, elemental (water/earth/wind/fire) effects, pick up/throw (can accelerate a thrown object using the jetpack)/drop objects, sucking and repelling creatures) and puzzles designed around them
Environmental hazards like mushroom spores which can clog up your jetpack and radioactive objects which hurt you until you gain protection
Can grab some creatures to stop them from hurting you
Four item inventory (your pockets are actually stasis fields meaning an object is completely suspended in time and space (a live grenade won't explode for example))
It's possible to get stuck in a couple of ways


Playthrough (AMI) - Review Samples



Influenced by: Lunar Lander or Thrust, probably Metroid, possibly Antiriad, Major Havoc


Influenced: Capsized, possibly Solar Jetman, Pixeljunk Shooter, Insanely Twisted Shadow Planet

bottom of page