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Cyborg Hunter/Borgman (SMS, 1988)

Cyborg Hunter/Borgman (SMS, 1988)

Subgenre: Similar to Zelda and Maze of Galious, Killathon element (chief cyborgs/mini-bosses in each area)


Movement Mechanics: Flight via the jet engine gear


Other: Hub area (single entry points to levels/sub areas)

  • Mostly linear structure

  • Basic map feature (layouts+elevators and your location, always displayed in the GUI)

  • Radar feature (Alien inspired? shows nearby enemies only in a FP view)

  • Elevators (Zelda II)

  • A contact clues you in on what to do next after each boss and at certain points in the game

  • No save or password save

  • Two tools for traversal/exploration (jet engine for flight and light gun for temporarily lighting up dark rooms)


Playthrough - Video Review - Mini Review



Influenced by: The anime, probably Alien and Robocop, possibly Metroid, Zillion, Milon's Secret Castle or Treasure of Usas


Influenced: Possibly Alien 3 (MD)

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