PLATFORM ADVENTURE
Cyborg Hunter/Borgman (SMS, 1988)
Subgenre: Similar to Zelda and Maze of Galious, Killathon element (chief cyborgs/mini-bosses in each area)
Movement Mechanics: Flight via the jet engine gear
Other: Hub area (single entry points to levels/sub areas)
Mostly linear structure
Basic map feature (layouts+elevators and your location, always displayed in the GUI)
Radar feature (Alien inspired? shows nearby enemies only in a FP view)
Elevators (Zelda II)
A contact clues you in on what to do next after each boss and at certain points in the game
No save or password save
Two tools for traversal/exploration (jet engine for flight and light gun for temporarily lighting up dark rooms)
Playthrough - Video Review - Mini Review
Influenced by: The anime, probably Alien and Robocop, possibly Metroid, Zillion, Milon's Secret Castle or Treasure of Usas
Influenced: Possibly Alien 3 (MD)