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Blaster Master (NES, 1988)

Blaster Master (NES, 1988)

Perspective: Top down view hybrid (boss areas and fights as well as some other caves, no jumping here) 


Movement Mechanics: Limited flight upgrade for the tank, Swimming (default for the pilot and an upgrade for the tank) 


Other: Some dungeon-like areas (TD view areas), Partially vehicle-based (control both a tank and its pilot; you can exit the tank and it's required to reach some areas, it also adds a sense of vulnerability to some segments)

  • Linear structure (have to backtrack to Area 1 to reach A4, A2 to reach A7 and A3 to reach A8; A6 only connects to A5, A7 only connects to A2 and A8 only connects to A3)

  • Get teleported to the current TD view sub area's entrance after beating a boss

  • No save or passwords and continues are limited

  • No map


Playthrough - Video Review - Mini Review



Influenced by: Metroid, possibly Space Hunter, Zelda II, Xanadu, Golvellius, Bionic Commando, Guardian Legend


Influenced: Blaster Master Boy, Shantae: Half-Genie Hero, Fester's Quest, possibly Metal Warriors and Front Mission: Gun Hazard, Gargoyle's Quest, Metroid II (wall- and ceiling climbing)

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