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Citadel (BBC Micro/Acorn Electron 1985) - WIP

Citadel (BBC Micro/Acorn Electron 1985) - WIP

Subgenre: Collectathon-lite (5 crystals that activate a teleporter to the alien world), Puzzle Platformer


Other: Selectable gender, Slow time limit - lose 1 energy per 25 seconds, Good mid-air control

Platforming and elemental puzzles
Upgradeable life/energy bar (collect flasks and solve puzzles, lose life slowly while underwater; also serves as ammo for your attack spell)
No other permanent upgrades (you do have some persistent tool items like the springs though which you can move around and use in various places, some items disappear after use)
Very limited inventory (2 items)
Color coded doors and keys
Auto-teleport to where you entered a room if you take a lot of damage (sometimes good, sometimes not)
Respawning enemies (when leaving the room they spawned in)
No map - does display room coordinates relative to the starting room (main hall)
No save or password save?

Playthrough - Description



Influenced by: Possibly Journey to the Centre of the Earth, Montezuma's Revenge, Pyjamarama, Conan: Hall of Volta, Jet Set Willy


Influenced: Possibly Dizzy, Palace of Magic

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