PLATFORM ADVENTURE
Cauldron (C64, 1985)
Subgenre: Defender-like Shooter/Maze Platformer hybrid (outdoors while flying, can land and walk around like in Fantasy Zone; flip screen indoors), Collectathon-lite (collect 6 ingredients to mix a potion with, 4 keys for locked doors)
Movement Mechanics: Limited flight (Energy/HP-fueled) - default ability
No permanent upgrades/tools besides the potion which lets you beat the boss (works like a key)
Partially non-linear structure (can grab some keys in any order)
HP refill points
No maps
No save or password save (respawn on the spot)
Can shoot in 6 directions but have to be pressing a direction to fire so it's hard to maintain the same speed unless moving at top speed
Some notable cons:
Crash immediately from touching ground obstacles and the game is a bit too picky about where you can land (next to the purple door for example)
Turning is too slow which exasperates the above issue, Can't shoot while walking on the ground, No mid-air control when jumping
Random invisible wall in one of the forest segments
Influenced by: Defender, possibly Forbidden Forest, Jet Set Willy, Montezuma's Revenge, Pitall II, Alchemist
Influenced: