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​Brain Breaker (Sharp X1, 1985)(untranslated) - WIP

​Brain Breaker (Sharp X1, 1985)(untranslated) - WIP

Subgenre: Mech Action


Movement Mechanics: Flight via jetpack

Intro gameplay is similar to Super Metroid in terms of its environmental storytelling (first area seems abandoned until you find a weapon and return, at which point the enemy robots are activated)
Save feature
Warps/teleporters
EMP gun (called brain breaker, also disables force fields, neutralizes a tank which can then be used as a vehicle)
Destroy building walls with a certain gun and with a late game power
Can pick up and drop items (used in a certain puzzle)
Can communicate with a computer on your ship for tips?
Explosions from destroyed land enemies create small craters in the ground
Can reach a God form of sorts by freeing a crystalline alien encountered some ways into the game (it'll give you (temporary?) invincibility, the ability to fly and to destroy walls and floor tiles with your body) - the abilities given are needed to destroy the central computer and beat the game?
Elevators
No map?
Linear structure in that all the upgrades are required?

Playthrough - Review



Influenced by: Probably Gundam or Macross (anime), possibly Kagirinaki Tatakai, HERO, Pitfall II


Influenced: Possibly Metroid, Wibarm, Thexder, Assault Suits series

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